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Missiles are the next tier of base defense after laser weaponry. Missles are first unlocked from the Advanced Defence research .


Missiles will not launch unless the target has sufficient HP.  As threat increases, target HP will increase.  Missiles become useful once threat is in the 7-10k range.

Basic MissileEdit

Basic Missiles manufactured by the Basic Missile Assembler and Missile Fueler. Each missile deals 75,000 damage.
Basic Missile

Imbued MissileEdit

Plasma-Imbued Missile

Plasma Imbued Missiles are made by imbuing Basic Missiles in the Warhead Imbuer using 50,000 energy at 840 pps for a full minute. This Raises the missiles damage to 450,000.

  • Basic Missile

Armor-Piercing MissilesEdit

Armour Piercing Missile

Armor-Piercing Missiles are made using the Armour Piercing Warhead Fitter. Armor-Piercing Missiles deal a total of 750,000 damage enough to one-shot a boss.

CryoChilled MissileEdit

CryoChilled Missile
Made using the CryoChilled Missile Assembler. These missiles will slow down enemies.

Mephitic Missile Edit

Mephitic Missile
Made using the Mephitic Missile Assembler. Mephitic missiles deal damage over time.

Cluster Missiles Edit

No Icon

Made using the Cluster Missile Crafter. Grants 8 rapid-fire missiles. Each missile deals 112,500 damage

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