Missiles will not launch unless the target has sufficient HP. As threat increases, target HP will increase. Missiles become useful once threat is in the 7-10k range.
Basic MissileEditBasic Missiles manufactured by the Basic Missile Assembler and Missile Fueler. Each missile deals 75,000 damage.
Plasma Imbued Missiles are made by imbuing Basic Missiles in the Warhead Imbuer using 50,000 energy at 840 pps for a full minute. This Raises the missiles damage to 450,000.
- Basic Missile
Armor-Piercing Missiles are made using the Armour Piercing Warhead Fitter. Armor-Piercing Missiles deal a total of 750,000 damage enough to one-shot a boss.
- Imbued Missile
- Pristine Stinger
CryoChilled MissileEditMade using the CryoChilled Missile Assembler. These missiles will slow down enemies.
Mephitic Missile EditMade using the Mephitic Missile Assembler. Toxic missiles dealing damage over time.
Cluster Missiles Edit
Made using the Cluster Missile Crafter. Grants 8 rapid-fire missiles. Each missile deals 112,500 damage