This is a listing of all blueprints that can be crafted from the Base Defense tab. Click on an item for more detailed information such as crafting cost, required research and usage.
For a general guide on base defense, please see Guide: Base Defense.
Threat Control Edit
|Threat Scanner||Estimates the threat generated by your base and warns of attacks.|
|Server Monitor||Provides a readout of base statistics (most of which contribute to your threat level).|
|Threat Reducer||Lowers your threat level by a small amount.|
|Threat Agitator||Increases your threat level.|
|Hard Resin Detector||Shows the direction of the currently active Hivemind.|
Classic Defense Weapons Edit
These weapons are included in the base game.
|ARTHER Turret||Defense turret that must be operated by ARTHER.|
|Turret MK1||Basic energy-based turret.|
|Turret MK2||Improved version of Turret MK1.|
|Turret MK3||Long-range, high damage turret.|
|Missile Turret MK1||High damage missile defense system.|
|Empty Missile Assembler||Manufactures empty missiles.|
|Missile Fueller||Fuels empty missiles.|
SpiderBot Weapons Edit
|SpiderBot Base Component||Used to construct a base for SpiderBot. The first step to getting SpiderBot to defend you.|
|SpiderBot Blaster||Preferred target is Wasps. Deals 10 damage per shot. All three weapons can be equipped.|
|SpiderBot Cannon||Preferred target is Heavies. Deals 500 damage per shot. All three weapons can be equipped.|
|SpiderBot Particle Rifle||Preferred target is Bosses. Deals 1,500 damage per shot. All three weapons can be equipped.|
Frozen Factory Defense Weapons Edit
These weapons are specifically designed to handle new threats from the Frozen Factory DLC.
|CryoPlasm Lancer||The basic CryoPlasm defence|
|CryoPlasm Melter||Turn solid CryoPlasm into liquid|
|CryoMine||Goes off when CryoPlasm touches it|
|CryoPlasm Dazzler Turret||Long Range directed heavy defense|
|Bomber FALCOR||FALCORs that can drop cryo bombs|